These will be included in the section with there respective factions. I would also like to note that some factions like the gunners have robots like Gunner Mr. Like super mutants there are tons of repeat variants so I will list a few of each and try to sort through them after I add them and find any significant differences. This list will include the codes for Raiders, Gunners, Synths, Children of Atom and other humanoid baddies. I could not find legendary variants for the behemoths if someone manages to find some please let me know! Thats it for the Super Mutants and Ghouls next I will work on the different raider groups and classes followed by various wild life. Glowing Sea Feral Ghoul Alt- 000A077E, 000A0EE8 aceatme 00028FD4 7 will place seven Ghouls in front of you. To spawn in Ghouls open the console and type in aceatme NPCCODE # for example Now here are the codes for the Ghoul Variants! Again same issue with duplicate codes for the same characters so I will list a few of the duplicates but not all of them until I learn the differences. FE: aceatme 000903c7 5 will spawn 5 mutant hounds in front of you. Spawn in super mutants by typing aceatme NPCCODE #. This section contain the NPC spawn codes for Super Mutant variants, Mutant Hound, Behemoth Variants, and Ghoul variants. See if your settlers can handle an attack from a super mutant behemoth or anything! Also if there is an NPC missing from the list you notice feel free to comment! Pictures from google and may not be from fallout 4 specifically. You can do the same thing near your settlements if you want to test out your defenes. Turn off detection than spawn in 25 super mutants and 6 alpha deathclaws, get to a good vantage position, and than type the tdetect command to turn detection back on and watch the fun! If you want to spawn enemies in to make them fight eachother you may want to use the command tdetect to turn off the detection AI so you dont get immediately attacked by the NPCs you have just spawned in. For Example: aceatme 001423A7 6 will spawn 6 Alpha deathclaws on top of your position. The NPC# is the code for whatever NPC you want to spawn and the second # is for the amount of them that you would like to spawn. This is the command I used to put together this list oviously :P Anything with the label NPC- is a spawnable NPC. Also you can retrieve any NPC code by typing help NPCNAME 4 and any npc or item in relation to the phrase you typed will pop up in the console. For example the deathclaw code is 0001db4c but you only have to type in 1db4c so you would type aceatme 1db4c 5 and that would spawn five deathclaws right on top of you. Another thing to remember is that for most if not all of the NPC codes, if they have any 0's at the beginning of them you can leave them out. Most of the Legendary versions of NPCs will be listed next to there original version with *LEG: to let you know those are the legendary codes, the rest will be typed in bold with an underline. To start off all spawn codes must be entered into the console which for me is opened with the ~ key, now the command for spawning in a NPC is: It might take me awhile to finish as I am still playing the game myself but I like to spawn in enemies to test my settlements defenses as the attacks on settlements are usually pretty weak. I'm going to start with enemy and wild NPCs and than possibly work on a list of companion, friendly, and random NPCs etc. For this guide I will try to compile a complete list of all the codes for spawning in NPCs.
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